SHEIN.com - Heuristic Evaluation

This project aimed to conduct a comprehensive heuristic evaluation of SHEIN.com, a leading e-commerce platform specializing in fast fashion. The primary goal was to assess the website's usability, discoverability, and overall user experience through Nielsen's Ten Usability Heuristics.

PetSify - UI Design

Petsify represents a redesign of the existing pet care management application, inspired by a cognitive walkthrough conducted on its predecessor, PetDesk. This project aimed to address identified usability and experience gaps by introducing a more intuitive, engaging, and user-friendly interface, thereby setting a new standard in digital pet care solutions

Milton’s Philosophy - Book Design

From a problem-solving perspective, this project focuses on image-making techniques and processes. Once completed, the outcome will serve as a visual basis for conceptual and metaphoric thinking related to the design of a book jacket and, ultimately, a promotional campaign for the book's release.

VitaFunk - Packaging Design

VitaFunk offers a new way for teens to take vitamins, aiming to make it fun and appealing. The packaging is inspired by candy boxes to attract teens who may find it hard to eat healthily.

PetDesk - User Experience Research

Evaluate user experience on the PetDesk app for new and returning users to identify strengths and challenges in interface and usability.

Above The Carmen Line - Data Visualization

This project explores how music is important to us by showing how it serves as a constant, stores memories, and helps us grow emotionally.

SANDBOXIE - Magazine Design

SANDBOXIE Magazine emerges as a cutting-edge publication dedicated to showcasing the intersection of creativity, innovation, and technology. With a focus on inspiring a broad audience ranging from creatives and technologists to entrepreneurs, SANDBOXIE aims to push the boundaries of traditional magazine design, integrating interactive and multimedia elements to create a dynamic reading experience.